We will be getting 20% less of KPs than in the previous setup, and less than half the PoPs. Which leaves us with KPs and PoP enchantments. I personally don’t use EE enchantments, but someone who does may actually benefit from more than double the amount. 8% less relics is utterly irrelevant at this stage of the game. Not all these changes are important though. Given that difficulty changed quite significantly, previous setup of 50/50/12/12/12/9 is not optimal anymore – you want to keep roughly the same number of provinces all the way into 5*, thus picking up KPs from both 2* and 5* stages instead of just 2* as before.Īs you can see, this definitely impacts all rewards. Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. You can drop down to a single UUU for this tournament, but the losses are likely to be more than you would like. ELR is pretty useful as well, but perhaps not as critical as MMM. You can use additional MMM and these would be helpful. Magnificent Mage Multiplier – 1x (+50% mage damage).Enlightened Light Range – 1x (+50% light range damage).
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Heroes’ Forge AW – L11 (+18% heavy melee damage).Dragon Abbey AW – L12 (+19% mage damage).Needles of the Tempest AW – L16 (+24% light range damage).Victory Springs AW – L16 (+24% light melee damage).Martial Monastery AW – 元0 (+30% health).All troops unlocked at 3*, no shortages in availability.Because setup is important, here is what was used in this run: